
Patch 0.5
Published changes and fixes for Spar Kart version 0.5.
Main Features
- Updated Kirae Character and Vehicle Models!
- Updated color palette system to work with new models, added new color palette "Midas".
- Updated character rendering. Before you'd have to select a character for them to render on the podium, but now simply hovering the character head-shot button will display them on the podium.
- Updated player lobby UI. We now display customization, controls and readying up as options in a circular scroll object, making it easy to find all options.
- New character XP bar display in the lobby UI when in online lobby. This will display the character's current level and how much is needed to reach the next level. Currently this is displayed under your username and chosen character texts.
- New Map Select Menu! Choose which map to play on before loading into the game. This menu works online, and the host can change ways maps are chosen, currently there is "Host Picks" and "Voting".
- Players can now switch their current input profile from the settings menu. New star button added that when clicked sets profile as current.
- Added 6 new music tracks. 2 songs by MIXKS, 2 by Stephanafro and 2 by ayowitty.
- Added new titles for last month's tournament. "Alpha Finalist Feb 2026" and "Alpha Champion Feb 2026".
- Added a new camera preset "Cinematic". Cinematic brings your camera closer to the character, offering a more engaging experience. Cinematic is now the default camera preset, but players can change it the same way as before.
Combat Balance
- Kirae's Forward Special forward portal now knocks towards the owner for better combo setup.
- Air Movement Buffed from 0.7% of ground to 0.85% of ground.
- Kirae's Side Light now has more force for less reliable combo followups in later healths.
- Wall Jump's increased distance threshold to any wall. This will make them easier to input.
- Trick distance threshold increased slightly.
Gamemode Balance
- Stock Race gamemode now does damage passively to players based on their current placement. This should motivate players to always be in first and continue the race! We think this is a great improvement and would love to hear your thoughts in our community Discord :D
Adjustments
- Split-screen players (players 2-4) can now pause the game and enter the settings menu.
- Removed the hold to ready and unready in the lobby menu.
- Scroll menus now support 2D element population, allowing more items to be displayed and scrolled.
- Removed "Map" setting from gamemodes, replacing it with "Map Pool" setting.
- Added skyboxes to most maps.
Bug Fixes
- Fixed bug where a readied up client would appear hidden with the text "Selecting Character" when the client would update their cosmetics (avatar or title).
- Fixed bug where non-host clients in an online lobby would see the rules unlocked and not synced.
- Fixed bug where joining a lobby wouldn't properly display the correct ruleset.
- Fixed bug where pressing the 'profile' input would not switch from using the virtual mouse.
- Fixed issue where "Default" Profile settings would not apply correctly on some clients.
- Fixed bug where switching controllers would reset the current control profile back to default controls, which would reset the camera settings in the process.
- Fixed bug where characters would stay tinted after a rollback.
Known Bugs
- These bugs are being fixed in a patch coming very soon!
- Opponents Side Light VFX first hitbox might be invisible.
- Kirae's Front Wheels rarely turn in different directions.
- Looping Sound Effects might last infinitely.