
Patch 0.3.6
Published changes and fixes for Spar Kart version 0.3.6.
Main Features
- Added Player Cosmetic Inventory (Body Shop)! Players can now enter the Body Shop (in Profile Menu) to customise avatars and titles.
- When waiting in the Matchmaking Queue, the game now uses the Training gamemode.
- Matchmaking now features a player loading screen that displays player cosmetics.
- New Race Map: “New Stadium”.
- Added Pickup Items & Items Inventory System! If Items are enabled, players can pick up items that are spawned on the map and use them in combat.
- Added a universal air jump. Let us know what you think!
Gameplay & Mechanics Updates
- Re-enabled the landing state as a balance mechanism for frequent jumpers.
- Added momentum directional boost to chase dash. Now you can chase-dash diagonally and without driving!
- Added tie-for-first results logic: if tied, the player with more stocks wins.
- Improved distance-to-first calculation.
- Increased wall height in the Sumo map.
- Temporarily disabled sidekick buddy. We are internally improving it, and the feature will be re-enabled soon, causing less disturbance to gameplay.
Kirae Balance
- F-Special startup decreased: 30 → 20 frames.
- F-Special recovery decreased: 45 → 40 frames.
- S-Special recovery decreased: 30 → 20 frames.
- Adjusted F-Light recovery to allow more driving during recovery frames.
- Adjusted S-Light momentum behaviour.
General Movement & Combat
- Chase dash on-hit flag reduced: 60 → 45 frames.
- Drive active speed increased: 85 → 90 frames.
- Reverse startup speed reduced: 85 → 70 frames.
- Reverse active speed increased: 80 → 90 frames.
- Decreased driving speed multiplier during chase dash: 2× → 1.5×.
- Reduced startup and adjusted lerp speed for drive/reverse to improve minimum drive distance.
- Made dash quicker while keeping total distance relatively the same.
- Jump startup reduced: 7 → 5 frames.
Bug Fixes
- Fixed clients unable to switch controllers mid-game.
- Fixed clients rejoining as spectators of themselves.
- Fixed duplicated UI when spectators switch targets.
- Fixed the waiting-for-clients-to-connect bug. Now games will not start if all clients are not connected.
- Fixed double-playing VFX bug.
- Fixed softlock when players are kicked from the server.
- Fixed popping inputs from taps.
- Fixed a clash causing the game to break with multiple players.
- Fixed bug skipping driving recovery frames.
- Fixed flickering first-player icon when dying.
- Fixed an input bug, now making it easier to attack after chase dashing.
- Fixed buffer bug causing the length of time inputs stay in the buffer to be inconsistent.