
Patch 0.3.5
Published changes and fixes for Spar Kart version 0.3.5.
Balance
- Set execution health back to 125 temporarily to match the combat balance
- Updated execution logic, a damage minimum threshold is required before instead of after now. Meaning damage gets applied last when hitting an opponent
- Quick turn now has 5 startup frames instead of 6
- Quick turn has 3 recovery frames now instead of 4
- Made it easier to exit the quick turn state into attacks and other states
- Made it easier to exit the chase dash state into attacks and other states
Bug Fixes
- Fixed bug where matches would start before all clients connected to the server
- Fixed world space UI in the training room
- Fixed a world space UI positioning issue
- Fixed a bug causing players to respawn with some damage taken