
Patch 0.3.3
Published changes and fixes for Spar Kart version 0.3.3.
Balance
- When in first place, cooldowns are reduced by 2x.
- Race gamemode now has a tie for first. The distance that is tied for first is quite large. At the end of the race, the player ahead who crosses the finish line first will win (even if "tied for first").
- Buffed chase dash steering multiplier from 2x to 2.5x.
- Improved Kirae portal colliders to represent their visuals better.
- Buffed rubber banding by 4% speed for far distances to catch up more easily.
Bug Fixes
- Fixed bug where being offline on Steam would fail to log in users.
- Fixed bug where FPS would be capped even when the setting was off.
- Fixed bug where hitting a disconnected player would cause jitter.
- Fixed bug where players could move while being executed.
- Fixed bug where some attacks would drop occasionally.
- Fixed bug where placements would sometimes be wrongly calculated.
- Fixed bug where the arrow above players' heads would not match health %.
Known Bugs
- There is an issue with the prediction for items being used. Everything works, but there might be some visual issues temporarily during the startup frames. The lower your ping, the better it looks visually.