
Patch 0.3.2
Published changes and fixes for Spar Kart version 0.3.2.
Main Features
- Added more maps to gamemodes.
- Stock now has a Training map
- Training now has Sumo and Stadium maps
- Training Gamemode now is more than 10 minutes offline.
Balance
- Executions now kill at 150%.
- Nerfed Kirae Neutral Special from 20 to 17 damage.
- Nerfed Kirae Side Special from 20 to 19 damage.
- Nerfed Kirae Forward Special from 20 to 15 damage.
- Nerfed Kirae Back Light from 8 to 7 damage per hitbox.
- Nerfed Kirae Forward Light from (10,10) to (6,8) damage for the respective hitboxes.
- Nerfed Kirae Neutral Light Air Hitbox from 10 to 6 damage.
- Nerfed Kirae Side Light From (5,5,5,5) to (4,2,4,4) damage for the respective hitboxes.
- Reduced Drift non-skippable recovery from 4 ticks to 3 ticks.
Bug Fixes
- Fixed issue where old input profiles wouldn't have all the correct inputs when loaded from file.
- Fixed the issue where rules were locked in the offline training mode.
- Fixed bug where VFX outlines would sometimes not render correctly.
- Fixed a bug where inputs would poll inconsistently. Now they poll per tick and per frame.
- Fixed some initialisation issues for high-ping players.
- Fixed cooldown visuals not appearing on opponent players.