
Patch 0.3.10
Published changes and fixes for Spar Kart version 0.3.10.
Main Features
- Added sounds! The volume can be increased or decreased in the game's settings menu.
- Added code redemption system! Starting with this patch, we will issue codes to players rather than directly adding items to their accounts. You can redeem codes in the inventory (Body Shop) menu.
- Added dynamic camera effects when the player performs actions in-game, like driving (FOV change) or drifting (slight camera shake). This can be adjusted or fully disabled in the player's input profile.
- Added a new visual effect: a quick-turn spark effect!
- Added a new universal keypad menu to allow text input from a controller.
Adjustments
- Added a basic texture to the ground to help gauge driving speed.
- Adjusted chase dash frame data (slightly more startup frames) to work more reliably with networking.
- Increased recovery frames by a couple of frames for driving and reversing to improve networking. Let us know what you think!
Bug Fixes
- Hopefully fixed the bug related to the "This is an Alpha..." popup not closing.
- Fixed Kirae's Back Light bug that caused the attack to drop.
- Fixed Kirae's Forward Light bug that caused the attack to drop.
- Fixed cooldown WSUI bug that caused it to stop working.
- Fixed some bugs related to input rebinding. Pressing Escape (keyboard) or Start (controller) will now cancel a rebind.
- Fixed bugs related to input profile validation where old profiles were not getting updated correctly to the current version of the game.
- Fixed bugs related to double inputs from a longer input buffer.
- Fixed bug where cooldown UI under the player would not render properly.
- Fixed bugs related to spectating matches that caused the game to not work correctly.