
Patch 0.3.0
Published changes and fixes for Spar Kart version 0.3.0.
Main Features
- Added Ranked Matchmaking! View your ELO & ranking from the matchmaking lobby.
- Kirae Backwards Special Added (Music Bomb)
- Kirae Side Special Added (Teleport Combo Starter Portal).
- Kirae Neutral Special Reworked (Disk Controllable Projectile).
- Added a Time selecting option to Game Mode Rules.
- Greatly improved post-processing visuals.
- Custom game hosts can now choose how players play in a match.
Balance
- Reduced terminal velocity from 350 to 300.
- Reduced executions from 150 to 125.
- Increased slipstream distance from 50 to 60
- Reduced rubber banding speeds. Near speed from 52% boost down to 12% boost. Far speed from 68% down to 52% boost.
- Balanced Kirae Forward Light: Bigger hitbox & visual
- Balanced Kirae Forward Light: Much less knockback (higher deceleration)
- Balanced Kirae Forward Light: Reduced forward speed by 20%
- Increased Kirae Neutral Special Cooldown from 300 ticks to 450.
- Increased Damage on all Kirae moves by about 10-20%
- Respawn distance reduced from 400 to 300 to compensate the rubber band nerf.
Bug Fixes
- Fixed rotation being incorrect when being teleported at the start of a game.
- Fixed the lap bug causing stock race games to break.
- Debug hitboxes are now turned off.
- Fixed Stock UI WSUI Bug.
- Improved Lobby Reliability (Heartbeat system internally and more).
- Spectator scoreboard fix.
- The host can now act as a spectator in the lobby.
- Players joining a lobby in progress can now join the game to spectate.
- Fixed a bug blocking players from spectating a matchmaking lobby.
- Reduced jitter when attacking disconnected opponents.
- Fixed bug disabling opponents' visual too early, hiding the execution VFX after being eliminated.
- Fixed a bug where gamemode data was desynced in lobbies.
- Fixed bug causing players to become spectators when a game is about to finish.
- Matchmaking now allows indefinite waiting in the queue.
- Fixed Lap Count Jittering On Completion of Lap.
- Fixed the bug causing the finish line to accidentally work off the map.